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An article over at Joystiq begs the question: is it better to wait until Christmas to release “killer app” games for a video game system to boost holiday sales but lose interest in the until then?  Or do you release your best games as they are completed in order to satisfy your customer base and early adopters, but maybe not get as big a kick in the Q4 profit margin?

I vote for keeping the customer base happy, but I’m an earlier adopter than most of the people I know (or one of the only adopters when it comes to some video games).

What do you think?